I’m Samuel Canadell(34), a software developer and puzzle game designer based in Spain. Professionally, I work as an algorithm developer, with a background in engineering and numerical methods.
Alongside my professional work, I design logic and puzzle games. My first published puzzle game, Oniro, was released as a board game in 2026, and I have continued developing several puzzle-focused tabletop projects since then. ONYX is my first major step into videogame development, combining my programming background with the kind of compact, carefully designed logic challenges I enjoy creating. I have been developing the core concept behind ONYX since 2025.
I am the lead designer and developer of ONYX. Javier Mombiela, an experienced videogame developer, provides development support. For the final production, I plan to collaborate with Yvi Art, my cousin and an artist, on the visual art, and with Nilux, also my cousin, on the original music.